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3D
Cubes, Triangles and mad collisions. This is 3D.
is there any way of preventing godot splitting vertices on mesh import?
Strange behavior when moving Sprite3D with Viewport as child
Add Jump and Drift to Arcade car (Kidscancode)
RigidBody not falling.
MultiMesh 3D performance spike due to setting Visible Instance Count
BUG? angle after simple math asin is 1.#QO in Godot 3.2.3 official from steam
Possible to make part of a mesh invisible when it travels past a certain point?
Weird Sphere Movement in Bullet Physics
Weird Viewport Behavior When Changing Resolution
Is there any way other than turning on contact monitoring to get collision info between bodies?
adding the new animation for a model
CSGCombiner causing tearing CSG shapes
How to fix corrupt / fragmented mesh on imported dae files?
How to apply material on the whole mesh and not per group
Quaternion/Look_At() issue: when invoked look_at() occasionally faces away from the target
How to get the inverse of look_at()?
Broken SSAO
How to rotate a mesh with mouse in 3D
rotating rigid body with a fixed position in space
Difference between global_transform.origin and global_transform, and when to use which?
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