I want a simple AI that turns away from an object, but i am struggling to get the ai to get it to work.
Since you know the position of the subject and object nodes, you have the vector from the subject to the object. Reverse the vector to get a point in the opposite direction, and have the subject look at that point.
Welcome to the forums @ThatNyanDev!
Another thing you can do to get the opposite rotation is call look_at normally and then rotate the node by 180 degrees on the X or Z axes, which should make it look in the opposite direction.
look_at
180
Also keep in mind that if your AI uses Godot Z+ as "facing forward' that the convention is Z- for look_at().
So look_at() will turn your AI to face away from the target.