@yokelpole said:
On the road texture, do you have the texture set to "repeat"? Maybe the UV map expects a repeating texture and that's why its getting a bit of distortion.
I couldn't find a "repeat" setting under the albedo, texture, or UV1 settings - mind linking a screenshot or to some docs about what you're talking about?
Sure! Here's a photo of the repeat setting in the import tab in the Godot editor (I forgot where the setting was, so my bad!)

But on the bright side, I decided to try exporting the models from Blender as glTF
and it appears that the last few texturing problems I was seeing are gone! Maybe there's a bug with how Godot imports some dae
files?
Awesome, I'm glad you got it working!
I think dae
file support isn't currently being as actively worked on, so it's possible that dae
exporters do things differently than the Godot importer. I've found that GLTF is generally more stable than dae
in recent versions of Godot, though in previous versions it was the opposite way around. I'm not sure on the state of FBX support, but I know it recently got a lot of work, so it may also be a viable option if GLTF causes issues.