The Ball is a RigidBody and the plane is a KinematicBody. Both of these nodes "have" a CollisionShape and a CSGSphere as children.
how are you rotating the plane?
I am rotating it based on an input angle using scene.rotate_object_local()
I have tried the ball at various sizes and the issue does become much more pronounced at very small sizes. At bigger sizes, it seems, the issue occurs only when the plane is moved.
In GodotPhysics, this issue does not happen. There is a different issue of the ball not starting at all and sometime clipping through the plane in GodotPhysics. (... the clipping issue happens in Bullet as well).
I will look more into collision tunneling. Thanks for the pointer.