hi !
when i add the new animations for a mesh the new animations won't work
i add a gltf from blender to godot (lets call it player1.gltf) then i go to the new scene and choose the animationplayer then i choose all of the animations and save it as .tres

then i go to my playerk (kinematic body ) scene i have an animationplayer and an animationtree then i load the .tres files in animationplayer then i can use them in animationtree

so now if i want to add a new animation like crouching i go in blender then animate the model export it as gltf and import it to godot then i open the new object with new animations (lets call it player2.gltf) now i save the animations i want from the player2.gltf then i load them in playerk scene
the problem is that the new animations won't work fine so i go and set the player2.gltf as my main mesh now the old animations won't work
for solving this i remove all animations from playerk and file manager then i save all animations from player2.gltf then do all again
so here is my question
is there any way to import the new animations without having these problems ?
is there any way to load and save all the animations at once ?
ty for reading
srry for this long explain and bad english .....