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3D
Cubes, Triangles and mad collisions. This is 3D.
Why can i only have 8 lights active at a time, even though i have 6 objects in my scene?
Is there a way to get UV texture hit coordiantes from a 3D Raycast?
Import animations after importing model?
Generating a planet mesh
Visual portals to simulate a seamlessly looping area
How can I use a BoneAttachment with RootMotion?
Proper Character Controller
Move camera smoothly to a new point in 3d (new translation and rotation_degrees)
Mesh normals imported from Blender look wrong with every export type except obj
save a shader as 3d object
How do I make a 2.5D game pixel perfect?
Extrusion tool in Blender caused "hollow" objects in Godot
Is it possible to keep physics in a Mesh Library?
Updating Navmesh with changes to the Gridmap?
Will there be tesselation support in Godot 4.0?
Jitter in game although high frame rate, likely collision and camera out of sync.
Question about direct space intersect_shape function
GIProbe interior scene is completely dark
making things invisible and visible using GD script
Does Godot 3.2.x implement directphysicsspace.intersect_point?
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