i am fairly new to godot so i dont know much. i was wondering if there was a way a mesh could start off invisible, but become visible when a button is pressed?
Welcome to the forums @takedabro1!
You can toggle visibility for a Spatial node using visible = true and visible.false (documentation). You can use a MeshInstance node to display the mesh, and because it extends the Spatial node, you can toggle visibility with the visible property :smile:
visible = true
visible.false
visible
@TwistedTwigleg thank you for responding, if i were to use that what would i write?, would i just simply write visible.false at the beginning of the script?
You can add that code to the _ready function:
func _ready(): visible = false
I think you can also just use the inspector if you want to do it in the editor GUI.