I saw physics space 2d has a nifty intersect_point method listed in the docs. In the source code the 3d physics space.cpp file has the same method, but it isn't included in the docs. That would be very useful - for me at least - since sometimes I won't know which way a physicsbody would be approaching the point from (say, to get path info in a turned based game). So intersect_ray doesn't necessarily work the best. Does anyone know why it isn't listed in the docs?
Thanks!