Hello, I am making a game similar to Dungeon Keeper but I am having trouble with navigation and navmesh
I have been using Gridmaps to generate my levels and right now they are just a series of cubes for walls and planes for corridors. Since I am generating the levels I am unable to bake the NavMesh.
I've tried moving the Gridmap under the Navmesh and Navigation nodes and adding a navmesh to the planes in the MeshLibrary.
That seemed to work for a sample project I found but I have had no luck in replicating the success though I may be missing something.
Another problem occurs when I change any of the cell items. I get a spam of errors of "E 0:00:19.495 _navmesh_unlink: Condition "!nm.linked" is true."
All in all I don't really know what I'm doing when it comes to Navigation and Navmesh. If anyone can give me an idea or a suggestion of what to try I would really appreciate it.