Hello, I am new to Godot and the forum.
I Have a question about the physics of RigetBody(3d) on a MeshInstance when coverted to a Mesh Library.
If I create a GridMap and use the coverted Mesh Library they become just StaticBodies, they no longer have gravity and such.
Is it possible in a way to keep the physics like gravity once converted to a Mesh Library?
(same seem to be for RigetBody(2d) once coverted to a TileSet).