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All Discussions
I can't get my game to react to keyboard presses
Stactory - A physics based 3d puzzle game
¿how should i deal with the impossibility of open-sourcing recorded sounds in my open-source game?
System Scaling Demo
Adding Camera2D ruins Navigation2D pathfinding. How to do it right?
Will the shader compiler optimize out basic math?
How to set the material attribute in particles2d when node is ready?
rendering thin 300+ / 600+ polyline (Line2D) quality/speed/memory
RayCast2D.get_collision_point() returns a point inside the collider object
Problem with collision
How do I get a panel.show() with $sound.play()?
CanvasItem light shaders: how to constrain lighting to texture resolution?
Plan on Godot 4.0 compatibility?
How to get a face of a mesh with mouse click
Racing game - TrackMaster: Free-For-All Motorsport
Need some advices about promotion
Spherecast attempt, space_state.cast_motion works but space_state.get_rest_info returns empty
Help trying to make a ball identify the player.
How can I make the window take account of Android's status bar?
Problem with root motion velocity
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