in my current open-source game project i will want to use recorded sounds because they would fit much better than electronic sounds.
but unlike electronic sounds, recorded sounds are impossible to open-source:
for electronic sounds, i could just create them in Jummbox and put a Symlink to the original Jummbox URL next to the sound file.
but for recorded sounds, there's nothing of the sort: even when i can explain in documentation how the sound was made, there's no guarantee that anyone who wants to recreate the sound has the necessary items or the right voice to do it.
how should i deal with this
impossibility of open-sourcing recorded sounds
in my open-source game project?