@Calinou said:
All of these shapes are recursively/iteratively defined and I wish there was a 2d version of geometry-instance.
There's MeshInstance2D and Polygon2D already :)
Yeh, but help me here, line2D generates meshes under the hood and probably in a shader(?) I would think I'd need to extract that information to stick it in a mesh-instance-2d, right? Or am I missing something?
I also imagine using a polygon would mean I'd need to re-create rendering of line2D for rounded corners..
The performance issues I am not happy with might also be an artifact that there are a dozen or so of these recursive items, each different ( I am listing a catalog of the ones I define with the project scene). In short, there are lots of node2d's floating around atm.
@cybereality said:
That looks pretty good to me. You could use Polygon2D but I'm not sure it would be worth it. It already looks okay.
Indeed. I had some settings missing and Calinou's advice fixed the stroke thickness issues,