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Optimizing and Exporting
Those last steps before you release the game into the world wild web.
How do you use Scons?
My exported game is very tiny on my phone's browser
Trying to export to HTML5 with custom c++-module from Ubuntu
HTML5 exporting mono projects
How to include unrecognised file types in an export?
Exporting to Android
Issue exporting: Game plays fine in editor but crashes when exported
Can I change the file description?
Engine and Build Template Compatibility with Linux Distributions
Issue: "Condition ' determinant() == 0 ' is true" but the game runs fine except when exported.
VehicleBody behaves weird when the game is exported.
Unwanted Godot Camera usage (iOS) causes App rejection
SCons Godot building error.
Crashing while exporting
Step to build custom export template?
Is there a way to create MODS for a game ? (.pck added on the fly)
InputEventScreenTouch not is_pressed?
Error while building an Xcode project exported from Godot
HTML5 Exportsettings Safari Mobile
How do I figure out what's causing the Android export to close immediately?
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