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3D
Cubes, Triangles and mad collisions. This is 3D.
RigidBodies don't respond to gravity?
Create/alter shape of 3D colliders programmatically?
Godot can't open the project
I can't create a new Node above my Kinematic Body Node GD 3.2
GLTF vs .obj
Can't import shaders/textures to Godot from Blender 2.8
Ridgid bodies become immovable objects :'(
BHopping/Air Strafing in Godot
Reconstructing past physics states
ArrayMesh grid
Specifying inertia for RigidBodies
Can't bake lightmaps
FBX Export/Import problems with Rigify
SoftBody anchors do not track objects in real time. please help.
Look_at not turning enemy towards player
Need advice on cubic terrain generation
Material UV stretch after runtime blendshape update
The player (kinematic body) doesn't want to rotate horizantally along with the camera
Weird artifacts when using transparency and "disabled" cull mode
Can I get the texture coordinates of a plane where the collision detected (with raycast)?
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