Hello, Ive got some problems with the FBX conversion from blender to godot. I know FBX isn't the premier way to exchange models, but .gltf doesnt seem to work and the better collada exporter doesn't even show up in the addons inside of blender, even after utulizing an 2.8 version of the plugin. I have a video, detailing my settings for the export as well as the import process.
My problems are:
1. Mesh/Armature weight paint distorted around belly and shoulder area. (no problems with that inside blender)
2. Not really an issue, but I was wondering how I could simplify/bake the animations of an rigify Rig to only use the barebones, well... bones. instead of also exporting targetbones, IK bones etc. I presume this to be handled inside of blender.
Video Link: (YT)
Also included: an 7zip file with the .fbx model inside.