@Megalomaniak said:
Whats your scene/project like? That does seem to be a huge project for it to use that much memory. This seems to be on the same level with AAA games, or alternatively you might be facing a memory leak somehwere.
No, actually it is very small level which just increase my confusion. Level is build using Grid Map (and only grid map is baked). I created secoundary UV and enabled "use in baking" on all tiles before exporting meshlib.

There are about 13 traps under traps node, 17 simple objects under cubes node. LS is loading screen. Only grismap stays static, that is why I want bake only gridmap, other objects are dynamic as they keep moving.

Also, game is very simple. You are ball, your task is to roll around and pick cubes while avoiding being destroyed by traps. When you get all cubes of level, portal will activate and can take you to next level.