@duane said:
Learning {godot,*} rocks!
Feel free to post a shot of your latest time-waster, err project.
I'm sorry but, I like to keep my time-wasters projects under wraps until they're finish ( for the most part). However, I can still share with you somethings I came up with ( even though they're arguably not all that impressive). In the FPS I'm working on, I came up with this hacky way to toggle the visibility of unseen enemies in my game without occlusion culling.
Similar to DOOM, each level will involve searching for colored keys to open colored doors; this is standard stuff anyone can learn how to do in Godot( I assume). However, I noticed that all the enemies that were locked behind colored doors weren't visible to the player in any shape or form. So I found a way to turn of all their visibilities at the start of the game and, every time the player collects a key for a door, the visibility for all those enemies ( behind that door) would turn on back. To implement this system( in an easy fashion), I just placed enemies under different spatial nodes based on what colored door they're behind and then just toggle the visibility of that node instead. Hopefully, this improves performs.
Anyway, are you working on any 3d projects?
On a separate note, here is a fox video I have been wanting to post here ever since I saw it:
Also, when I return, I'd like to see more people engaging with Duane's post as it's interesting.