@fire7side said:
I think it's important to get some negative feedback in order to improve. It is hard to filter it and decide if it should be used or not, even if it was done well. If you are new, you might take it too seriously. For instance one person might think the game is too hard, but it's just one person and they might not be very adept in that genre, so you could make the game worse.
Yeah, I agree with this to some extend. I personally won't want to be one of those gamedevs, who refuses to take criticism from non-developers even though they make games for people who are mostly non-developers. Still, I think many consumers need to be more articulate with their criticism and even their praise. Sometimes I get the impression that people don't know how to properly articulate their likes and dislikes. When the fans of COD or Battlefield keep talking about how they love those games because of their "realism", they don't really know what they're talking about. Both of these FPS franchises might have realistic themes but, they aren't a realistic simulation of warfare. The most realistic FPS franchises would be ARMA and games in the flashpoint series. However, those games aren't as popular as COD or Battlefield. Why? Because COD or Battlefield is just more fun to play. I'm bringing this up, because I knew of a CoD fan who'd dismiss Unreal Tournament on the basis that it's not "realistic" like COD. To my mind, CoD has more in common with Perfect Dark, DOOM and Unreal Tournament than it would ever have anything in common with ARMA.
Now they're other examples I could bring up, where players use confusing language. However, these are the ones fresh in my mind.