Yeah, I agree, and I did not post my personal opinion of the situation, I merely commented on the technical aspects. Either way, it is not relevant to Godot, or game development in general, so I would say we should try to be on the safe side.
Funny story, somewhat related, I was doing research for this hacking game I was working on (originally in Unreal, but I ported it to Godot) and ended up on the DEF CON website and ordered a t-shirt. Except now people think I'm a hacker cause I wear it around, lol. Guess it's not a bad look. I never finished the game, but it was about halfway done. Might try to finish it next after the anime thing I'm working on.