(first post updated)
Hello, everyone =)
Here's the new beta 19 version of Hop! 2D : beware, massive update !
NEW INITIAL WORLD SCREEN, LESS CODES, MORE LEVELS, BOSS KEY AND INTERFACE UPDATE
Except from 2 new levels, the biggest change of this version is the "initial world" screen : the player no longer has to remember access codes to restart from any world he reached before (access code system is still used but only for secret areas where precious hints can be found). Unlocked worlds are automatically displayed and saved but the game can be reset to zero from the main menu if the player wants to restart from scratch.
The first levels of a secret world are now accessible and the progress map has been reworked to include them. A 3D logo screen now shows up at startup, planet appearance has been improved and all menus and many sprites are updated. Secret areas now have their own backgrounds and colors.
Finally, as a bonus, I added a "boss key" to the game (down arrow key), to quickly and temporarily hide your game window, pause the game and mute all sounds and musics at once (see page 11 in HELP menu)
Have fun !
Hop!2D beta 19 (french/english)
Download Hop!2D (Windows, Linux and macOS versions)
Play Hop!2D online (itch.io)
Other links :
Screenshots of Hop!2D
Trailer of Hop! 2D's
Walkthrough of Hop! 2D's first world
Review of Hop! 2D by Justin Barrios
Default langage may be french but you change it to english by switching LANGUE settings in the main menu.
new logo screen
updated main menu
new "initial world" menu
new "reset worlds" menu
new "boss key" function
secret world and new kind of enemy
changelog :
- 2 more playable levels (72 in total)
- link to the beginning of a secret world functional
- 1 new type of enemy
- chronology of access codes updated
- different backgrounds and colors in secret areas
- new introduction screen with Asthalis 3D logo
- new starting world menu (replaces world access codes)
- unlocked worlds saved and resettable + visual reminder
- "boss key" added (down arrow key)
- all menus updated
- progression map reworked (elements and code)
- additional visual effects (dust in menus, more twinkling stars)
- some scenery sprites regrouped into scenes
- sounds adjustments (loudness, silent delays)
- many sprites updated or removed if unused
- interface modifications
- new features in developer mode
- additional thanks
- direct link to game website (HELP menu)
fixes :
- experience calculation corrected in normal mode
- initial world number corrected after CONTINUE choice
- 4 lives instead of 2 after CONTINUE choice
- missing level titles added
- level title no longer displayed when unpausing in secret areas
- no more error messages about yield and scripts gone (physical timers)
- minor scenery fixes
coming up :
- 7th boss
- more levels
As always, feedback is welcome, new testers can have their names added to next releases' thanks section ;)