(first post updated)
Chrismas day is here... and so is the new beta 14 version of Hop!2D, as promised B)
Hop!2D beta 14 (french/english)
Download Hop!2D (Windows, Linux and macOS versions)
Play Hop!2D online (itch.io)
Other links :
Screenshots of Hop!2D
Video of Hop! 2D's first world
Default langage may be french but you change it to english by switching LANGUE settings in the main menu.
Lots of debugging and polishing for this new beta ! I have worked on many aspects of the game : sound fixes, scenery of existing levels, menu modifications and new functions, world and game stats and global optimization. I modified many levels, mostly to install more mysterious monitor screens. Art style and general layout shouldn't change much from this release, next one (end of january 2022) will focus on new levels, traps and enemies (some already working but not linked to the rest of the game yet).
welcome screen with improved clock
modified 1st world intro
low energy visual and sound warning
digit-by-digit access code correction
improved world stats with distance and coin dynamic counting
improved game stats with distance and coin dynamic counting
changelog :
- mac OSX version added
- splashscreen removed
- more than 20 levels modified with extra monitor screens
- levels 17 and 18 switched
- author's world best times updated
- dynamic coin counting (maximum available coins in explored levels)
- world stats : new layout + average final energy, distance and boss reminder added
- final game stats : maximum available coins and distance added
- Hop : low energy audio warning added
- flying enemies : animation speed proportional to moving speed
- new and modified visual help and animations
- improved clock with weekday
- code menu : code correction digit by digit
- help menu : page added (code to skip training world 1)
- minor interface changes (font size, elements moved)
- more thanks !
fixes :
- all sounds (including Hop's ones) muted if sound setting is off
- Hop's girlfriend state (bored/crying) unfreezed after resuming game from pause
- Hop not temporarily stuck to walls anymore in some situations
- Hop's final animation now works in all levels
- monitor screens - activation sound now correctly stops when ending level / losing a life
- world stats - background music now correctly stops when quitting to main menu
- trampolines now work fine all the time
- corrected version info (text)
- some scenery elements brought to foreground, some re-aligned
coming up :
- more levels, enemies and bosses (at last !)
As always, feedback is welcome, new testers can have their names added to next releases' thanks section ;)