I thought I'd say a late hello on here. I've been playing with Godot in my spare time for about 6 months now (is it really that long?) making some small silly games for jams:
Frogger (complete)
Boat game (will come back to)
Chess (complete)
Side scrolling shooter (working on)
I'm usually a c++ low level guy but Godot is great for knocking together games quickly, and I like the design / philosophy.
I've recently been trying to get some Android builds working with GLES 2 since 3.1 came out, and will be trying to help out with bug fixing for the engine, as the OpenGLES ecosystem is a nightmare I know from previous experience, and the more testers we have the better. It will be difficult at first but once the common bugs are fixed I think compatibility will improve a lot and it will become more viable for 3d on Android, that is why I think there aren't many 3d games yet for it.
At the moment I'm just contributing issues with possible fixes, as I prefer not to contribute (or possibly ruin!) to the source directly till at least I know it a bit better, but I have it compiling / running under QT Creator, so anything is possible. :smiley: