Ah, I suppose I should do one of these as well, no?
Hm, what to say? I'm not a complete novice to programming, having done C++ courses through 400 level, but far more of my (hobbyist, not pro) experience has been in 3d modeling and 2D digital art, starting all the way back on the Mac Plus with a 9" monochrome B&W screen and a whopping megabyte of RAM! My first 3d animation featured a 21-triangle spaceship zooming up to the camera and looping around before zooming away again (actually all camera moves) and took about two days to render the seven or eight seconds it ran for =) Because of the features dropped in newer versions, I typically work in Blender 2.49 (if I need to make something with the gribble modifier) and 2.79 (for the classic style checkbox Layers attached to the number keys for quick access) the rest of the time. I suppose I'll have to get used to 2.9x to work with Godot, but the object painting features are kind of attracting me anyway since the part I've always liked the least is UV unwrapping and flipping back and forth to GIMP for texture map creation.
I was exposed to gaming beginning with the Atari 2600 but never had much interest until 3D started to appear with the Playstation and N64 - the current retro fad for crappy pixel art disgusts me beyond my ability to articulate, and for a long time my main interest in making a game myself was to have something that plays like Disgaea or Final Fantasy Tactics but in full 3D instead of low-end 3d maps with 2D sprite characters, or possibly with thee high numerical caps of Disgaea but as an action RPG like Kingdom Hearts, the 2004 Transformers Armada PS2 game, the Artdink Macross games, Final Fantasy 12, or Rogue Galaxy. Since Disgaea 6 went full 3D but with poor animations, a decidedly lackluster plot, and also very "plays itself while you watch, or don't, or just go to bed and let it grind" mobigame style automation as well, I suppose you could still say I want to do that, with the other side being to have customizable transforming robots like what Transformers Universe was initially billed as before the corporate overlords saw how League of Legends was blowing up and said "The kids are into this MOBA thing, that's where the cash is, copy that!" and also tossed the customization in favor of a few cash shop reskins of premade characters at the same time.
Game mechanics in terms of user interface and play experience (most especially, no levels or classes, just point-buy for stats and skills/abilities like the Champions or GURPS pencil-and-paper RPGS) for what I want have been percolating along in the back of my head for fifteen years or so, along with pseudocode-grade musing on how to actually implement them. (I had a decently detailed 5000-year plot outline and procedural side-quest generation pseudocode written out as well, but lost it in a house fire :'( ) As for game engines, I poked at Unity and Unreal Engine -- maybe 2013 or '15-ish? -- before deciding I liked the cut of Irrlicht's jib better, figuring on using the Code::Blocks IDE and SFML for sound when I got to the point of having a demo's worth of material ready to assemble. Then along came the 3.2 or so improvements to Godot's 3D capabilities and the more integrated package won me over, so here I am now!
Though I still haven't actually gone and made much progress on game asset style vehicle-transformable-humanoid character model sets rather than my usual toy-style models, with loads of modeled detail unnecessary for a game and counterproductive for making them customizable, beyond a single low-res proof of concept for cutting up a single car body in multiple different ways to result in different transformation sequences and different looking robots when applied to a common humanoid core frame for use as a playable model. With my interest in that on the rise again, maybe I'll actually get something worth more than the equivalent of napkin sketches there soon.
Unrelated to gaming/programming, Macross and Transformers are my main obsessions, mainly for the 3D puzzle of changing a good looking humanoid into a good looking vehicle, though admittedly Transformers has often been inconsistent on the "good looking" part of one end or the other, and making my own in 3D has shown me why - seriously, it's hard, even with years of practice on top of an innate talent for visualizing volumes and mechanical systems. Most of my free time goes into reading prose fiction on the internet, with lots of xianxia recently, mixed with RWBY, Worm, and occasional My Hero Academia, Zero no Tsukaima or KanColle fanfiction since Transformers and Macross are kinda rare outside of material based on the Micheal Bay movies, which I loathe and despise. I don't own a TV and haven't watched any shows produced in the US since the turn of the century, aside from when they were incidentally playing while I visited someone else's house. Streamed or fansubbed material I usually watch at 1.5x speed and still feel like it drags compared to reading it rendered as prose -- I'm no Burt Ward, but I can still rip through a novel or two per day with no other distractions =)
Beyond that... I guess it's the done thing these days to specify a gender identity? I don't really care online though; we're all just letters and pixels on a screen here so I'm not picky about what pronouns anyone uses for me, and ask for lenience if I get their preferred mode of address wrong, and generally to not have anyone wave what they've got or what they want in their pants in my face. If I'm going to judge anyone, it'll be for their words and (in this context) projects, not anything to do with meatspace. Apparently I can sometimes come off as sarcastic while overdoing it trying not to offend and/or inadvertently use some reasonable sounding thing that has been adopted as coded insults for some group or another, but if I want to insult someone I'll call them an idiot, jerk, or whatever straight out so if you think there's two ways to interpret something I wrote, the innocent explanation is probably the way it was meant.
Also, while I don't actually talk a lot, I seem to have no trouble rattling the keys for paragraphs where sentences would have done, so I'll wrap this up here ;)