Hi. I used to toy with RPG Maker 2k3 back in 2005 and eventually went through Game Maker. For years I was primarily using Unity, but then a friend of mine called me mean names until I picked up Godot. Didn't like it the first time, but once I took a real effort, I don't really want to go back to the other engines with their licensing and heavy weight.
The only main struggle is that I want my biggest project to work with Godot 4's new features and am thus waiting for its release. But I've got projects with 3.x in the meantime and the whole point of the engine's name is to wait for those faraway releases, so it's not a deal killer.
Outside of that, I run a company and finally decided to re-push the gamedev aspect we were going to do. My company's mostly just done dabbling in book publishing but we do children's media in general.
Godot was picked up since I generally work in Linux and as said before, the licensing is nice. Also, I like having source code access as part of the archiving aspect, since with source code you can theoretically port and recompile to anything in the future, compared to Unity or such where they are an outsider reliance for porting and software preservation. Archival and preservation is sort of an unsung benefit to FOSS, and don't see people talk about it too much for some reason.