Hey Guys! I'm a guy who loves video games, 3D creation, 2D creation, Music creation, I like to create! I've played around in Unreal, Unity, Construct 2, and Godot, but I'm a huge fan of Godot because of it's free nature and awesome workflow. I also am a huge fan of Blender, and love animated films. I am also terrible at finishing things. =) I love a ton of different game genres, like exploration, puzzle, combat, building and stuff. One of my biggest hurdles is trying to keep my game ideas small at any level, as all my ideas are way to big!
Here's some of my ideas:
Terraformafying: This is a 4 player coop fps in a randomly generated planet. You need to Terraform this planet so a colony can form here. The catch? Monsters. "As your engineer desperately tries to repair a shield generator to shield the edible plants you found from the incoming lightning storm, you try to fend off the incoming giant spiders."
CTF: Cars Trick Flying: This is a multiplayer game where you play as retro cars playing capture the flag. You shoot zippy lazers and can transform into a jet powered turret thats great at defense. The cars great at horizontal movement, the turret is great at height. Transform at the right times to maximize your speed and location to take out enemy cars!
Like I said my ideas are too big. CTF is a idea I came up with because I'm following a course teaching how to make a multiplayer car game, so maybe that one will be finished. We can only hope. Anyway, thnx for the awesome community guys!