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3D
Cubes, Triangles and mad collisions. This is 3D.
Importing magicavoxel assets
How move forward when you look at a specific object?
Camera controller, with switching focus, without parenting
Has anyone here tried setting up the Godot equivalent of Unity's World Canvas? What's the process?
Character movement
Half transparent obsticles Camera Function
How to find transform rotation
how do I get UV co-ordinates for a planar shape from its plane normal in godot
Objects weirdly glitching in animation
Weird sphere placement issue
Changing the outline shader on raycast collision
3D Rigidbody landing on the wrong side
Clicking on a gridmap from an Orthogonal camera
How to change SparialMaterial?
Is there a way to change what material an object is using, using a script
How to stop geometry from clipping through other objects?
Offset to gridmap object in meshlibrary through code
How Godot is good for little games like Free Fire or shooters?
Having trouble not sliding/snapping to slopes in 3D
weird issue with BakedLightmaps in 3.3 gles2
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