how can i a uv projection for a single plane , from its plane normal in godot
i am trying to improve my mesh slicer plugin to have textures in the cut plane , i have been able to make custom materials for it work , but havent been able to get any UV co-ordinates for the plane working
what i want is for a UV projection to happen from the plane normal, within godot itself , any suggestions
moreover i have noticed that the textures attached to the sliced object also get distorted because the UV's are changed ,
flat shading becomes smooth shading (i have only implemented vertex shading in the sliced objects