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2D
The world of sprites and pixels!
Best practice to signal to a different scene/checking for objects based on position
Help I got problem with "enemy spawner" in my space shooting game!
Problem scaling my game's window on differents screens
How to make collisions not stop player movement
InputEventScreenTouch and InputEventScreenDrag problem.
Detecting Tile Collisions?
How to use tool and setget to monitor changes to a curve?
Performance issues with custom 2D drawing
2D - Possible To Read Pixel Colors Displayed On The Screen?
2D - Pixel Perfect Collisions?
GPU Pixel Snap does not snap player to position, causing blurry movement. Anyone knows how to fix?
WorldEnvironment Glow over a Shader
Player animation run only play on slopes
How to get movement direction relative to sprite rotation?
how to have collision polygon 2d follow the shape of polygon2d mesh deformation?
Problems with set_texture
XCOM-like arrow pathing optimization
Move objects with other objects?
TileMap (The Monser)
problems with var
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