Hi there! I'm fairly new to Godot, I started using it this week and I love the workflow so far
However, the 2D Pixel Art using version 3.3 is confusing me a bit regarding whether I configured everything properly or not.
I set up the Rendering 2D to viewport, imported the assets without any filters and such, and with a static scene everything seems to be crispy, however, whenever my player moves it shows a motion blur effect and then when I check the Inspector for this node I can see that the transform is not moving by 1 unit increments. Does this mean that my setting of GPU Pixel Snap is not working? Btw, the scene I'm testing this with does not have a Camera2D node set up (since I tried to keep everything simple to test movement), not sure if it may be related to this.
I saw that some previous releases had a Transform Snap option in Project Settings, but I can't find out why it was removed and if the current GPU Pixel Snap already does everything and the transform moving in fractions has no correlation to the pixel snap itself.
Any help is appreciated, thanks!