Vale-git, I get that you believe rust is the answer to 99% of godot's problems. Whether that's true or not, I doubt that your proselytizing is going to convince any godot developers, especially in this forum. You haven't even offered enough evidence to convince me.
Show me some godot code converted to rust -- not something some rust language developer posted, something you, as an average rust coder, did. Point out the benefits of your version vs. the original. Demonstrate, or simply tell us, how it will create a more efficient executable.
I should point out that if you really believe you have special gifts in understanding software development, you should be trying harder than anyone to explain your points in concrete, rational terms, not quoting pseudo-psychology.
If you really want to make progress on the bugs you dislike so much, I strongly encourage you to start the work yourself. In my experience, developers are much more likely to listen to you if you've actually contributed to the process of solving the problem at hand.
I realize that I'm getting repetitive here, but you don't seem to be addressing my points.
And as for challenging people to use rust, you are making some extraordinary claims -- the burden is on you to provide the evidence, not on your listeners.
P.S. LLVM is not necessarily a good selling point. It's a huge piece of software, and godot's small footprint is one of its stated advantages. My godot executable doesn't require llvm.