@Vale-git said:
If you ever had a chance to take a look into it you will understand how difficult will be to even to try understand it. No comments, No docs... Just a massive code where tons of different people put in piece of code where who is in charge to manage (and they are experts not like me) have to think 1 month before make small change that its possible will be a regression somewhere else. :)
You must be new to free software, if you think the Godot code base is bad. I'm not going to name names, but I've seen much worse (in the sense of hard-to-read) code, used by many more people, for much longer, before.
And I've had professional programmers tell me that if you need comments to read the source code, it wasn't properly written. However, if you want to rewrite it from scratch, make a start. You might get lots of people to contribute to your project. :)
I've been using godot off and on for three years now, and I've only run into one or two actual bugs, neither of which stopped what I was doing. I'm astonished at how well it works, considering how much it does. I don't agree with some of the design decisions, but those are matters of taste. So, the idea of asking developers to spend time rewriting the project from scratch, in the name of fixing problems I haven't experienced or saving time after the long process of rewriting, doesn't appeal to me.
In other words, "Si non confectus, non reficiat." :)