@Erich_L said:
@TwistedTwigleg You can think of it as the “get to know your godot community” forum post. Humanity’s problems are hard to face, but not impossible for us to simulate. My dream game (to make with Godot) is basically letting players fly around the asteroid belt and start developing it. How long are national/religious affiliations going to define people so far away? Could “belters” have a single broad uniform and shared cultural identity as seen in the Expanse? Wouldn’t that be fun to let players figure out on their own?
Sure, and that is exactly my point: discussion about humanity’s problems, etc. is fine to talk about, even outside of game development, but it shouldn’t be the primary focus of the discussion. The discussions I’m referring to is where the focus of the discussion itself is about the huge, very personal/subjective topic. (Example: religion, society, etc)
Your example questions with your dream game are exactly the point I am trying to make - it is fine to discuss topics like that, but with the focus not being the topic itself. In your post, all of the questions asked would be how these things fit into your game and how it could shape how your players see it, how the in-game world is setup, etc. At the end of the day, all of the questions ultimately loop back around to being about your game, not about the broad topic itself.
This helps avoid the topics spinning around on these broad topics and becoming an echoing of ideas/beliefs/thoughts on the broad topics, because there is a focus. That is what I’m trying to express: that we do not venture into discussion that is solely into topics that are so vastly outside of the intent of this forum (game development). It is fine to venture outside of the intent every now and then for short periods, but it shouldn’t be where we stay :smile: