@Carvii said:
@OpinionatedGamer said:
I wish minecraft had more interesting melee combat. Nothing too fancy, just some dodge, timed blocking, and parry mechanics would be awesome.
I agree personally but can see why it doesn't, Minecraft is meant to be "the people's game" of sorts and I already know some who struggle with it's combat even in it's simple state. So from Mojang's perspective I can totally see why they wouldn't put a ton of effort into the combat elements.
One way they actually balance combat well though that I see as an inspiration for my own games is how significantly more challenging enemies (ex. wardens coming soon, the ender dragon, gaurdians) being harder to get to meaning players won't just stumble across them, and more experienced players probably will.
Good points, but I see several ways they could fix this.
A: Add these to a different mode, like how permadeath is only in hardcore mode.
B: (my favorite) Make basic attack spamming still work fine on small numbers of enemies, but design these mechanics to be really useful for crowd control.
The way I see it, if you are not very good at combat, you are probably relying on armour, potions, or staying in your base at night. With option B, you can just continue doing what you are doing, be smart with armor, how late you stay out, and how many mobs you attack. However, if you like combat this would give you the option to really excel, and fight off mobs with poorer armor, stay out late, etc.
Basically I'm saying. If you are are relying on how prepared you are, and then you end up in a situation where mobs are attacking you, and you are not prepared and you die, that's fair.
But if you rely on combat skills, and end up in a situtation where mobs are attacking, and you don't have good armor, and you beat the odds through mastered combat mechanics, that is also fair.
I liked your points tho, they all made sense.
Interesting fact, I just got minecraft this year (I know, I know,) and I haven't even seen the ender dragon yet. lol