@jbskaggs said:
I use picocad which I think was created for pico8. I saw the pico8 suite and thought the concept looked fun. But I didnt have an extra $15 right now.
Did you release your engine? Is it scripted in c++ as well?
Ah, picocad. Yep, that was made in Pico 8.
There's also Tic-80, it's a free open source clone of Pico 8 but with slightly higher specs (higher res screen, etc).
My Kage (Kojack's Acronym Game Engine, pronounced like the japanese word for shadow) isn't public, yet. I've used it with my students for years, one day I'll put it out.
Here's a game one of my students made with it:
My class (intro to C++) had them learn C++ and learn Kage, making a break out clone, a 2d tile based map editor and a platform game which integrated the editor, all done in 12 weeks. The engine is pure C++. There's an animation editor and particle system editor, but no scene editing, that's all done in code (which is why students wrote their own editor).
I'm currently porting it to an Entity Component System.
So, yeah, I'm really a C++ guy (teaching it for 20 years, using it for years before that). For my own projects I'd prefer to be in there. But Godot looks like a great alternative to Unity and Unreal for my students, so I'm learning it so I can show them an alternative. The small, run anywhere and open source nature make it great for keeping on a flash drive, compared to bloated engines (the two Us) that needs admin permissions to install.