Thanks very much for the 0.1.6 Update!
That Horizontal Level (Level 2) is very interesting as it's an unexpected change of pace that still keeps the core of the game 100% intact. I really felt like I had to adapt to the new movement direction. It wasn't very hard, but it was very engaging.
The background is an odd-one-out compared to the rest of the game,
but from the name I think the game is supposed to be a little bit funny, which this achieved.
I hope the next Level Additions will have more Funny Twists like that.
It's very peculiar how at the end of the last levels for now (5, 6, and 7) the Boss Intro starts but then it cuts straight to the title card for the next level or end screen. This feels as if the boss was already implemented but an unintended glitch caused the game to skip it.
I found that it feels a bit unsatisfying how the Spaceship stops slowing down when I shoot after the First Upgrade, because it felt So satisfying how the ship slowed down when I shot Before the first upgrade, as if the ship had Real Weight, which made the game much more engaging.
If this improvement will be carried throughout the Entire game, I know it'll make it So much More satisfying to play. It's such a small change with such a Huge Impact.
The difficulty level is So Good! It always had a Healthy Challenge but never unfair deaths. The music is Still Superb, just like Before!
It's all The Good parts we choose to remember from Arcade Games.