Sorry it has been a while since I posted an update...
In general I have been unhappy with loading times for the game and it has caused me to rethink how I am setting up my world and level(s) in general...
The original plan was to just have a large open world, and have dynamic loading and unloading of "actors"(npc's and enemies) with a simple spawner and distance check...a spawner would have a list of actors to spawn and keep track of some of their key stats like where they should be depending on time of day or how much health they had.
but since it takes over a minute to load up I took a few days to consider what I wanted to do about it...did some research on threading and thought about the basic logistics in general...
in the end I decided that there would be an overworld that would consist of all the exteriors of homes, enemies that help determine player path(like ones that are too tough to get by) and entrances to caves etc...
this leads to having all interiors loaded as separate levels...much like the elder scrolls games. I feel like this would be a better path to take...feel free to speak out if you have any advice. I will take it into consideration as, I myself, am not master of Godot...that's the whole reason I started this "small" project...to get to know the engine in all it's aspects...
with that being said...it will change the world in enough respects that I have decided I need to just scrap the world that is there and make another one, more in tune with my plans.
aside from that I have been working on the story boarding, which may just end up turning into the cinematics portion...I think some still images with dialogue is enough for a simple game..I don't really want to force the player down any particular path and I think lightly hitting on some key points should do the trick...and push the notion of exploration...
I just wanted to make this post to assure whoever is following this, that it is still under development...it's not gathering dust or anything..and I have not just magically "dropped" it in favor of a new project :).
EDIT: I've managed to get the load times down to about 20 seconds...I still have to rework everything, as the original plan and this plan function quite different.