I may not have a new video up this weekend. I'm working on the enemy AI...writing pathfinding that works well for both open world and interior scenarios.. I have it working, but I would like to tweak it...Make it more robust overall. If my plans don't workout I will just dumb it down to a type of bread crumb system... so the enemies, at a minimum, don't get lost when moving away from their their spawn points.
I also need to get all the enemies to work with one rig and make a few more biped enemies. Quadruped enemies will have a different system and bosses, yet another...but I imagine I will do bosses on a one by one basis....
but my main focus in the immediate time is the pathfinding.
if anyone has ideas for enemies go ahead and let me know...I currently have 11 base types...ofc they all either can have or do have sub types...e.g. "Orc" / "Black Orc" / "War Chief"...
feel free to post ideas.