Bullet interaction with the ball. Working network-wide. All 2D - ISO -MMO.
Side pocket! Love the mechanics. Just flat 2D images.. Blows my mind sometimes.
Made huge progress since last here. I now have a working fully authoritative and encrypted client and server working awesomely.
Currently open testing early clients available from our Discord Server.
A short video showing off some space combat using the Phoenix USC server and client. Huge huge progress.... :)
Here I have two Phoenix USC clients running on our server. The client on the left is using the balls to push the other client ship,... and that client can also push back. It's a pretty cool level of in game online interactivity. This open up things like movable barricades or other objects that can be moved and used collectively in game. Way cool. All done with Godot and RPC which is also pretty cool.
So ya.. Lots going on.. with a big delay due to world events and stuff I'm now back at it. Currently cranking out the assets for this Big Time MMO. I invite all to follow my upto date progress on my Phoenix USC discord server.
Here is some of what's going on... Ships, walls, floors, stuff! All new 3D pre-rendered 2D ISO assets. Just a sample of progress I have made of the last month or so.
New Ship - Meta Jav. I'll be moving to animated effects soon.
New ramp floor tile, lighting and more.. brighter planet. B)