@aztecsensei said:
hello again!
too bad what happened with your project! :/
ive heard that armory engine had problems with patreon too.
it hurt me to say this (i dont like 2d) but i still believe that 2d tutorials are the way to go to attract godot patreons,ya know the step by step, cool gameplay,classic mechanic from popular videogames ,tricks and of course the very ,very basics of gdscript.
i noticed that a lot of godot users are noobs and dont care much for 3d stuff right know. like the 3d scares them or sth.
spend some time watching what the kids are doing, look how gdquest and Lesko are doing it, pick a popular series such as megaman,sonic,castlevania or the most recent indie game and watch how your followers grow baby.
3d stuff is great but theres a lot of people that they dont know what they doing.
you already have the TALENT man,now you have to become POPULAR.
well thats what i would do if id wish to become succesful on a project like this.
Best of Luck.
btw, youtube is a essential tool to succed.dont foget it.
:D
Thanks @aztecsensei!
As far as Patreon goes, I think it's just a mixed bag that unfortunately leaves creators on Patreon baring the brunt of the damage. It is a shame, as Patreon really spends a lot of time advertising themselves and pulling talented people in, but they do not really mention the problems their platform has that ultimately can devastate a creator's ability to work there. But I digress!
I would agree that 2D seems to get more attention overall. Godot's 2D side is extremely mature, easy to use, and fairly approachable for beginners and advance users alike. There are tons of things to learn with 2D and thanks to the more accessible and less daunting nature of 2D (for example, no need to learn how to use something like Blender), I think it pulls a lot of people wanting to make games. I'm really happy that people like GDQuest are doing well with 2D and Godot.
However, for me, I have several things standing against me doing 2D tutorials primarily.
One big issue is that my 2D art skills are really sub-par at best, and terrible at worse. One of the only reasons I know so much about 3D games is simply because I found I didn't really have the artistic skill to work on 2D ones :lol: (Granted, with practice that could change. I just need to find the time for it )
Another issue I have with making 2D tutorials is that there are already a ton of them. To stand out in such a huge crowd, I need something unique that I can provide. Right now, I do not think I have anything special that I can contribute on the 2D side of things. I do not want to feel like I'm wasting others time by making another 2D platformer tutorial, especially since I have nothing new to bring that others have not already covered.
The last issue I have with making 2D tutorials primarily is simply that I like making 3D games! I have nothing against 2D games, but anymore I find I like the complexities that 3D brings. To me it feels more rewarding to find solutions in 3D than it does in 2D.
(Not that I have anything against 2D tutorials, or anyone that makes them! I just do not feel it is right for me to shift my primary focus towards 2D tutorials, at least not right now)
All of that said, thank you so much for your advice! I really appreciate it and I do not plan on stopping trying to push myself and make great tutorials.
Hopefully I can get another tutorial out this year, as I have a cool Voxel terrain tutorial project finished, I just need to find the time to write the tutorial :smile:
I have some cool plans for RandomMomentania in the new year and I'm excited to share it soon! I think it will help push me forward, and allow me to make tutorials and other projects :smile:
Thanks again, I really appreciate it! :smile: