@MagicLord said:
Sharp Accent tutorials are awesome, there are made for Unity but they can be translated to work in Godot, those tutorials will explain all you need to create advance gameplay.
Sharp Accent’s tutorials are great, I have been a subscriber to his channel for 2+ years now and while I am not currently doing any Unity work (though that may change in the future), I enjoy watching his tutorials and I have learned quite a bit from them.
For personal learning, I think using and translating his tutorials for Godot would be great! Some things may be difficult to translate from Unity to Godot. For example, I think the following could prove to be challenging to translate:
-| Navmesh generation and usage. Unity has (in my opinion) a much better navigation system then Godot currently. For Godot, you may need to write your own implementation for some of the things Unity includes built in.
-| IK scripting. This will be much easier in Godot 3.1, but it really depends on how similar the API for IK will be between engines.
-| Translating code from the component system Unity uses to the class/node based system Godot uses. This one could be really, really hard, or really easy depending on a multitude of factors. For one, it depends on how many components are used, and how interconnected they are. Because Godot objects can only have one script, you either will have to make one massive script with all of the functionality of each component script, or you will have to use multiple children nodes and have them communicate with each other.
But I definitely think Sharp Accent’s tutorials are great, and could be very helpful for Godot users. I just think translating the code may prove challenging depending on the complexities of the project.
From a tutorial making point of view, I think translating his tutorials and sharing/publishing them would be questionable due to legal concerns. Sharp Accent has tutorial videos on his channel for free, but if I recall correctly he has his own Patreon where he gives early access to his tutorials (and I think he sells bundles with his tutorials and project files too, but I don’t remember for sure).
Granted, I am no lawyer, so it’s possible everything would be fine. I supppose if someone wanted to translate his tutorials to Godot the best way to know for sure would be to ask him for permission.
Thanks for sharing! I definitely think Sharp Accent’s channel needs more subscribes and views, as his tutorials are great! :)