@emo10001 said:
I'm trying to continue on with my POC WIP. Dusting off my Blender skills to make a cabin and some outdoor assets.
Nice! Good luck making the cabin and outdoor assets! Personally I find outdoor assets harder than the indoor counterparts, especially trees and other organic material (they take me forever and they still look bad)
@Megalomaniak said:
Been a little too addicted to warframe, darn that game got me hooked
I've been meaning to try Warframe. I tried it once but didn't really get very far. Someday I'll have to try it again, especially since the big upcoming update sounds pretty cool!
@Calinou said:
I was inspired by this article to create a procedural crosshair plugin for Godot. I started working on it earlier this month. See a slightly dated preview below (click to see the smoother version on Gfycat):
Wow! That's really cool!
I've recently been working on updating a old Godot 2 project to Godot 3. The funny thing about the old project is I apparently made it for Godot Community Jam December 2016-2017, but never submitted it and totally forgot about it :lol:
It's been fun updating it though. It's cool seeing how much has changed from Godot 2 to Godot 3. Godot 3 almost feels like a completely new engine in comparison to Godot 2.