Hello everyone. I am new to GODOT, yet not so new to game-development. I understand the fundamentals and basic to advance mechanics. I started to learn programming in my late years in high school.. even so Computers have been in my life since I entered America. I enjoy learning and figuring things out.
I started to search for alternative for Unity since I ran into a uneasy bug and well I wanted to start fresh. I actually had a lot of difficulty finding code snippets for MONO. The "building your first game" is a good start.
I have fooled around with Autodesk Maya, Blender, Truespace for 3d modeling. UV mapping is so stress-full.
I introduced myself to quite of bit of programming languages and the first language i was most fluent with was Objective-C for Mac OS X. Than I went on to C and some C++. It was just recent that I started to program in C#. What I most was adept to was Java.
I later started to learn about networking and socket programming.
I learned a little bit of Perl and have in the past designed my own website.
I crawl and crawl... for answers and sometimes overwhelm myself with research.
I never made a game before... I have so many ideas.
This is the first thing I could come up with with GODOT. I wonder at realtime sending the array through a ip and port.
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