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2D
The world of sprites and pixels!
How to rotate a Transform2D around itself
Invalid set index 'flip_h' (on base: 'null instance') with value of type 'bool'.
Top-down camera tracking has fixed position
need help using split sprites
on Range body entered doesnt seem to be working
When I convert a scene with tiles into a tileset, the resulting tileset is empty
ParallaxLayer motion offset causing "pop in"
Fixing bugs fried my brain,is there no easy way to implement wall jump, double jump and ledge climb?
Sprites aren't layering correctly
Sub-pixel camera movement with pixel perfect stretched viewport?
Use AnimationPlayer to move node's GLOBAL position?
Collision detection on KinematicBody2D side
Pixel Dimensions of 2D Player Size - Can it be 128x128? Can It Be Wider Than Tall?
Treasure boss fight style sprite part movement
Help in understanding func _on_body_entered(body) signal
Can tilemap use more complex scenes as tiles?
I check the first tutorial named dodge the creep and get one question, why main area use Node not 2d
Make tilemap with pixel-perfect collision
Sprite image loses quality when running the game
global transform vs position and rotation problem
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