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2D
The world of sprites and pixels!
How to move between two cameras smoothly?
Inversin my bars
Target locking and target switching
Joystick based rotation
world_to_map(map_to_world(p)) != p ?
Need help for my first game: group movement.
About combining textures
How to branch my TIlemap?
How do I remove the "enemy" instances after they leave the camera?
Is there a way to make an animation player act in local space?
Optimization: Pre-rasterization of draw commands?
Jumping mechanic in a top-down rpg like game?
Get position of 2d element based on his size
Is there no easier ways to do tilesets apart from selectiong every tile manually?
How to make a bear trap thing
Can't figure out how to reposition PinJoint2D to change the center of gravity on a picked object
How to lock texturereckt size?
trying to understand path2d
I can't change the colour of my sprite
How do I use a UI togglable switch to switch between two 2d camera nodes?
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