I have a 300 line script for an item menu system. Before I spend another week debugging and polishing it, I need to know if Godot has a simpler, more efficient way. Possibly with less CPU usage?
It works like this:
You have a grid of slots and rectangles representing items of different sizes. You only get what you can cram into the grid you are given.
If you want to see the script, that might take a moment. You will probably die of several strokes seeing it in its current state.