I have a node that is 128x128 in size, and I want it to cover the entire scene in instances of itself, but it should only generate if a certain distance from the player (so it doesn't lag)
All of these nodes have to end up as a child of a YSort node after generation, so using a Node2D to spread them around got very confusing really quickly, and many solutions ended up spamming signals so much that the game was nearly unplayable.
How can I cover everything with instances of this node, and have them end up children of a YSort without lagging the game too much