I have a question regarding the management of imported 3d (gtlf) assets for further tweak.
Basically, I need to modify the animationplayer of the models to add callback functions, but at the same time, keeping the inheritance because I'm horrible in modeling and I usually have to correct and reimport many times due to wrong meshes or animations.
Sometimes I've read about saving each animation and construct a very own animationplayer. I tried once and was a completely mess. My Godot begun to behave like mad. Also, for me is counter intuitive having two different animationplayer, one embedded in the gtlf model, and other exactly cthe same, designed above.
Is there any simple way to be able to modify in deep inherited models keeping reimport functionality?