I build a Path using CSG Polygon and I want to create selectable segments of that path. So the first picture shows a path and as you can see it has pretty noticable turning points where I drew red circles around. Path parts between those points are great segment candidate. To help myself I build green helper meshes which take positions of actual(baked/tesselated) points. So the turning points are not actual points. What are they then? How can I access them? It is not baked or tesselated points either. I use Godot 3.4.