I have a test paralax background with 3 layers. Mirroring is set (to the image pixel width), but it doesnt seem to be duplicating properly as the ‘player’ (blue collision shape) moves. Moving right, the next block of sprite doesnt load until the player is over the edge, moving left, it seems to work ok. Why is it not filling in the next block of sprite before it is on screen?
What have I done wrong?! 🙂